

- #BATTLETECH SHADOWHAWK INSTALL#
- #BATTLETECH SHADOWHAWK MOD#
- #BATTLETECH SHADOWHAWK PATCH#
- #BATTLETECH SHADOWHAWK MODS#
Skip Intro - For some reason the game runs the intro animation every time you play.
#BATTLETECH SHADOWHAWK PATCH#
Unofficial BattleTech Patch - Smaller and less comprehensive than it sounds, but it fixes a handful of old bugs that still plague the game to this day, the nastiest of which was the Brace order (telling a pilot to hunker down for a turn) not properly cooling down a mech.
#BATTLETECH SHADOWHAWK MODS#
Once you’ve downloaded Modtek above, just download the Performance Fix, unpack it to your Mods folder and you’re good to go. BattleTech’s load times and general optimization were never the greatest, and patches and DLC didn’t make things much better. Make sure you run ModTekInjector.exe at least once or it won’t do anything.īattleTech Performance Fix - Less quality-of-life, more technical essential.
#BATTLETECH SHADOWHAWK INSTALL#
Doesn’t do anything by itself, but you should follow the instructions to install it before anything else.
#BATTLETECH SHADOWHAWK MOD#
A metal version is available from Iron Wind Metals.BattleTech Mod Loader/Modtek - A fundamental package required by a lot of BattleTech’s mods. The new plastic miniature is only available in the A Game of Armored Combat box set. When using the Warchest Point system, these are the expected costs for the Shadow Hawk SHD-2H: Action During a campaign, it can go longer without maintenance and is easier to get replacement parts for thanks to the Rugged and Ubiquitous quirks. The AC/5 and LRM ammo can potentially last 2 battles between reloads while the SRM bin could go as many as 4 or 5 battles before running out. It does require reloads of ammunition, but the bins are large enough that they don’t necessarily need to be refilled after every engagement. The SHD-2H is built with introductory tech level components, so it is an affordable option. When kicking, the SHD-2H can deal 11 damage. Punching with its right arm means not firing its medium laser, but that tradeoff should be worth it thanks to the slightly higher damage and more focused hit location table. It has the Battlefists quirk for more accurate punches and each one deals 6 damage. The Shadow Hawk is fairly effective in a melee. Heat-Adjusted Maximum and Expected Damage Brawling Inside that point, the LRM’s minimum range reduces its effectiveness, but then at 3 hexes, the SRM and laser get into short range and become more accurate. The mixed weapon loadout means that it has its highest damage output within 6 hexes.

Then at 9 hexes, it is able to add a medium laser and SRM 2 to nearly double its potential damage output to 19 points. The LRM 5 and AC/5 can both engage targets at long range. The Shadow Hawk SHD-2H has a mixed set of weapons. That means that taking internal damage to any torso location can quickly prove lethal. The center torso has 8% of its critical slots explode, the right torso 25%, and the left torso 17%. A vulnerability of the design is that it carries explosive ammunition in all of its torso locations. Its legs are relatively under armored compared to its upper body. That is above average for a medium ’Mech even if it is a little below average protection for its tonnage. It carries 152 points of standard armor which is 82% of the maximum for its chassis. On the ground, it can achieve a +3 target movement modifier, but when jumping the maximum is only a +2. Having such a limited jump capability compared to its running speed means that a Shadow Hawk’s MechWarrior generally won’t use the jump jets except for maneuvering in rough terrain. The design is a bit unusual in that it only carries 3 jump jets. On the ground, it has a walk speed of 5 and a run speed of 8. The Shadow Hawk SHD-2H has fairly average mobility for a medium ’Mech. Consider Inferno SRMs if you expect to face off against infantry or conventional vehicles.Use your jump jets to bypass obstacles, but not for evasion.Pick your engagement range based on your enemies.It remained in wide use until the Republic Era when it was gradually phased out everywhere other than in the Periphery and amongst ill-equipped mercenaries. It proliferated throughout the Inner Sphere and Periphery. The SHD-2H is a widely used design throughout history. Its mix of weaponry gives it tools to use at any range, but it lacks focus to really excel against targets at any distance. The Shadow Hawk SHD-2H is a multi-role medium ’Mech that was introduced as a replacement for the Terran Hegemony’s earlier SHD-1R model.
